Stunning, which is about half of Silencer’s usefulness, isn’t as good as target lock, unavoidable attacks, the immense tm gain of First Order Tie Fighter or Tie Reaper’s capital ship tm removal and buff removal. The unfortunate fact is that Boba’s kit, while undoubtedly strong, doesn’t fulfil the right criteria to be part of the meta team right now. Here we find Tie Reaper. But, as I’m sure you’re sick of me saying, it can’t replace any meta ships right now. The purpose of this ship is to absorb damage and keep more important ships, like the Tie Advanced and Tie Reaper, alive. This guide is a one stop shop for everything you need to know about Fleet Arena in its current state, and how to achieve the best results. However, due to the way ships work, I doubt this will be the case. Any time this ship dodges, your capital ship gains tm, which puts you ahead of your opponent. Both Ships have advantages over each other, but the nature of the current meta lends itself better to Chimaera, which has better opening abilities and suffers less from having its turn meter reduced by Tie Reaper, Your opening team is made up of a taunter, a damage dealer, an irresistible target lock utility ship, an AoE preventer and a capital ship turn meter manipulator. Low mass light fighter. It can attack twice on its basic, and both attacks have a chance to inflict target lock, as well as dealing a lot of damage. GoingNerdy. Some people have it on their opening line, but this usually crippled the team a bit by removing what the usual meta ships bring to the table. It’s best to put your pseudo taunt onto your Tie Fighter to force your opponent to attack it, and potentially give your capital ship turn meter. If you are new to SWGOH, check out our farming guide to help you get the best gear, the most shards, and the most ship shards. So, to focus on ships first will take away from the needed time and effort to build a couple strong teams. First of all, it prevents AoE because it gains tm for your capital ship (+14% for Home One or Endurance, +28% for Executrix and Chimaera) everytime it dodges an attack (it has up to 47% dodge chance, the highest of any ship). You can still farm ships, just be careful not to waste crystals and time doing it. For example, the Cantina Battle Store has ship building materials and enhancement droids for sale, while the Arena Store offers Prestige tokens that can be used to upgrade your Capital Ship abilities. Jedi Consular’s Starfighter is a surprising underdog that works well as a back end reinforcement. The fact that it’s one of the easiest ships to farm helps too(adsbygoogle = window.adsbygoogle || []).push({}); Phantom II goes best with Ghost, and basically does a lot of what Chopper does in Squads. This guide is a one stop shop for everything you need to know about Fleet Arena in its current state, and how to achieve … Google can help fill in any blanks as you go. These are gigantic starships like Star Destroyers and Rebel cruisers, bringing serious firepower and special abilities to each skirmish. With that, so ends my Malevolence fleet guide. It can however, participate in the Chimaera event, and makes a decent reinforcement for its stealth granting and assist calling capabilities. It’s been four months since this guide originally came out so time for an update. If you call Tie Advanced, you’re guaranteed target lock as well as an irresistible attack. On top of that, Executrix’s ultimate can’t be evaded, meaning it will wipe out an evasive Tie Fighter that you’ve saved till last. Star Wars: Galaxy of Heroes has finally made Luke Skywalker’s dream come true in game form by adding Ships to the mix in the game’s most recent update. The second, third and (if you have it) fourth reinforcement slots aren’t particularly important on Defense. Arena is neutral, so you can use light and dark side ships/pilots. Your Nerd is Showing. This ship sees play in early shards, or as a 3rd-4th reinforcement to be called in to remove taunt or retribution, Cassian’s U-Wing has a lot of utility, being able to stealth allies, inflict target lock and call assists. It is also an easier to farm option than Bistan’s U-Wing for the Chimaera event, Mace Windu’s Capital Ship is quite powerful in its own right, giving allies taunt, crit immunity and damage immunity, while also giving itself a lot of turn meter with Valor, and being able to inflict target lock and use an AoE that hits target locked enemies behind taunt and stealth. A full set of 5-dot health mods upgraded to lv15 will have the same effect as a rare speed and crit damage set with high speed secondaries. Hello everyone! However, Tarkin’s ultimate, combined with his Empire Synergy and speed advantage put him ahead of Mace, and Thrawn’s powerful basic and unique, combined with Tie Reaper’s tm removal on both sides make it a better choice too. ... Mod Farming Guide. Best of luck with tackling all the new content, and we’ll see you out among the stars! What to know when trying to think about ship related goals cohesively. It should be noted that this is an attack boost to First Order Tie, Imperial Tie and Tie Advanced, foresight (free dodge) to Tie Reaper and Defense up to Biggs. Modify the character's attributes. It’s possible to keep Biggs alive for a very long time while your opponent struggles in vain to get around him to target your Tie Reaper. It goes from a limp noodle Target Lock machine to a heavy hitter as soon as you get Fives to Relic 7. This is especially nasty when used on Tie Advanced x1, Wedge’s X-Wing or Tie Fighter, Sun Fac’s Starfighter is a potential replacement for Bigg’s X-Wing as the designated taunter, or a good reinforcement to call if you want to keep protecting your Tie Reaper or Tie Advanced x1. Tie Reaper is the only choice for this slot and is almost compulsory. This article is written and published on behalf of Andraskisjl Thanks for his awesome work ! It needs to take damage or attack target locked enemies to reach its fullest potential, which obviously works better if it starts on the front line. Unfortunately the ship doesn’t have quite the right abilities to make it powerful, and is also difficult to farm to max out due to Jyn being only in the Guild Store. Subscribe to: Post Comments (Atom) Game Updates // Star Wars: Galaxy of Heroes. It’s well worth it to do so; not only do specific tasks earn you rewards you can put toward your fleet, but the completion of all Daily Activities now pays off with ship building materials and Fleet Arena Tokens. Skip to Content Home Tales. Also, efficient farming won’t be talked about, but the majority of the choices presented will be influenced by this idea. Its best attributes are tm and protection gain, coupled with a conditional target lock basic. For all my SWGoH related content check out my SWGoH page. Ships also have their own training droids called enhancement droids and their own currency called ship building materials. If you’re very luck you can even wipe out the enemy Reaper before they can get a taunt up, and FOTF does most of that damage. SWGoH Fleet Meta 2020 Breakdown. Star Wars: Galaxy of Heroes Ships Guide – Everything You Need to Know. Home One provides healing and buff synergy, allowing buff-heavy teams to survive longer and deal a lot of damage. What’s Slave I without Boba Fett at the controls, after all? Very slid… Tie Reaper is another, you can get away with G10 Crew, though there’s no harm in gearing them further. Last Event: 2021-01-07. This is a great ability, but it’s geared more towards an extended engagement, and by the time turn 3 comes along both teams will have taken losses and be down to about 2-4 ships left (because of Tie Reaper’s tm removal), so these buffs aren’t as useful as Executrix’s ability. And while it can definitely deal a huge amount of damage, it needs a lot of build up before it can do so, and rarely does better than the ships it might replace. Doesn’t quite fit the meta however, and can’t match the damage output of the Millenium Falcon as an AoE dealing reinforcement. Ships are a bit of a difficult area of the game to get into, similarly to modding, it requires a little know-how to achieve the best results. It can still serve as a reinforcement, and it does solid damage, however its primary use is its AoE ability block that targets target locked ships. Most of your reinforcements, especially those that rely on their kit more than their stats, can be G8-10 and still perform effectively. It inflicts irresistible target lock on its basic that can’t be evaded, giving a tool to deal with Tie Fighters. Tie Advanced’s basic is irresistible and goes through foresight and ignores dodge, making it invaluable for both inflicting target lock and hitting the elusive Tie Fighter. Know this, which is still on toons, and there isn ’ think. Also acts as extra damage and can become a huge threat when given retribution and pseudo by. You can hit Tie Fighter does however possess the ability to stun ( sometimes ) and! Which is why most popular team characters also have ships attached to their toon is riddled with promotional packs which... 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